GURPS, Pyramid, Warehouse 23, the all-seeing pyramid, Power-Ups, and the names of all products published by Steve Jackson Games Incorporated are. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Power-Ups 2: Perks, Pyramid, and the. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Power-Ups, e23, and the names.

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Fan sites are great at this but it would be nice if the books made it clearer. If you want to discuss contents of this page – this is the easiest way to do it. Whether you always find yourself a few points short or just like the game-within-a-game of building funky abilities, GURPS Power-Ups 8: You can optionally enter character yps for which powsr power-up is especially suitable such as the GURPS Dungeon Fantasy templates.

Surf our site for the files you want. Visit the official web page for more info, resources, product support, and links. To submit your own, follow these steps:. Want to add to the discussion? A new form will open up. I hesitate to say streamline because I still want the depth to be there but I think GURPS needs to fight the perception that rules lite games are not possible. New Kinds of Points. Power-Ups 7 guurps offer many, if any, new Wildcard Skills. Additional details on several limitations from the Basic Set — and on concepts such as applying limitations to disadvantages.


Ultimately the decision to buy is with the buyer sure however there is something to be said for peer opinions- powef i appreciate yours: Find out what you can do. It will automatically be listed on this page. Spending character points on permanent abilities is wonderful — but it doesn’t guarantee that the dice will be nice.

I use only wildcard skills. Something does not work as expected?

GURPS Power-Ups 4: Enhancements

It helped me play my character’s “profession” without getting bogged down or overwhelmed, while remaining upe enough to personalise him. Click here to toggle editing of individual sections of the page if possible. Influence success rolls, damage rolls, rolls on tables, and more — up to and including avoiding “nuisance rolls.

Bids and wagers with points?

GURPS Power-Ups | GURPS Wiki | FANDOM powered by Wikia

Sometimes, you don’t want to leave the story to the mercy of random rolls! One of the optional rules I particularly liked is on earning Wildcard Points and being able to use them to make Impulse Buys Power-Ups 5 ; I was never a big fan of PU5 because I don’t like the idea of spending character points for temporary bonuses, but the idea of having a separate point pool you can earn and use for those bonuses is appealing to me.

This material is used here in accordance with the SJ Games online policy. Change the name also URL address, possibly the category of the page.



Making your mooks have “Thug! Revisit where points come from, where they go, and opwer you even need them. Basically, they are custom advantages for specific concepts. It’s basically a compilation of all of the previously published Wildcard Skills. To submit your own, follow these steps: Enter the relevant data into the appropriate fields.

Submit a new text post. I use it regularly as a GM for npcs and mooks as due to how easy it is. Limitations offers all kinds of new ways to stretch your budget and do more with less! Become a Redditor and subscribe to one of thousands of communities. This page lists fan-created power-ups, which combine existing advantages, perks, and techniques in new ways – in the style of GURPS Dungeon Fantasy 5: Impulse Buys takes this idea and runs with it, collecting all previously published rules for spending points on in-play outcomes, clarifying and expanding them, adding new possibilities, challenging the basic concept of points, and offering guidance on how to tailor everything to your campaign.

Alter setting and plot, obtain cash and favors, and seek divine intervention.