So various settings, has one sourcebook so to say, where it tells everything about the world; I want to try something radically different, and treat. Ghostwalk (Campaign Option). From D&D Wiki. Jump to: navigation, search. Ghostwalk. Ghostwalk. Retrieved from. When creating adventures for and running a Ghostwalk campaign, remember that a fair number—perhaps a quarter—of the NPCs that the.
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Ghostwalk, Part 2 Ghostwalk v. So, what are you waiting for? Update your campaign today. This document provides all the changes that should be made to the book to update it for use with the new rules. A few clarifications are included here as well.
Creating a Monstrous Vampire: Change “Monstrous vampire is a template” to “Monstrous vampire is an acquired template. The creature’s type changes bhostwalk undead augmented aberration, animal, dragon, fey, giant, campiagn, magical beast, monstrous humanoid, or vermin.
Ghostwalk – 1d4chan
Do not recalculate base attack bonus, saves, or skill points. Solitary, pair, gangtroupe purebloods, halfbloods, and abominationsor tribe purebloods, halfbloods, and ghosttwalk.
This vampire’s slam attack is treated as a magic weapon for the purpose of overcoming damage reduction. The DC is 20 for the Will save against this vampire’s domination ability, and for the Fortitude save to remove a negative level caused by its campaibn drain.
A yuan-ti abomination can psionically create a compulsion effect targeting ghostwali creature within 30 feet. The target must succeed on a DC 20 Will save or gain an aversion to snakes for 10 minutes. Affected creatures must stay at least 20 feet away from any snake or yuan-ti, alive or dead; if already within 20 feet, they move away. A subject unable to move away, or one attacked by snakes or yuan-ti, is overcome with revulsion.
This revulsion reduces the creature’s Dexterity score by 4 points until the effect wears off or the subject is no longer within 20 feet. This ability is otherwise similar to antipathy as the ghostalk caster level 16th. The save DC is Charisma-based. To use this ability, an ghodtwalk must hit a Large or smaller creature with its bite attack.
It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
If it wins the grapple check, it establishes a hold and can constrict. Injury, Fortitude DC 14, initial and secondary damage 1d6 Con.
The save DC is Constitution-based. An abomination has the psionic ability to exude acid from its body, dealing 3d6 points of acid damage to the next creature it touches, including a creature hit by its bite attack. If the yuan-ti is grappling, constricting, or pinning a foe when it uses this power, its grasp deals 5d6 points of acid damage.
The acid becomes inert when it leaves the yuan-ti’s body, and the yuan-ti is immune to its effects. The save DCs are Charisma-based. It can always choose to take 10 on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided it swims in a straight line. Unlike landbound vampires, a vampire with a natural swim speed is not harmed by immersion in water and can cross gyostwalk water without penalty.
Sean K Reynolds spends a remarkable amount of time on trains, where he defeats bandits, solves complex mathematical equations, and shushes noisy children.
Then he wakes up. Check out his website. PageMonstrous Vampire: Increase all current and future Hit Dice to d12s. Campaaign sample monstrous vampire entry with the following. Solitary, pair, gangtroupe purebloods, halfbloods, and abominationsor tribe purebloods, halfbloods, and abominations Challenge Rating: Usually chaotic evil Advancement: By character class Level Adjustment: About the Author Sean K Reynolds spends a remarkable amount of time on trains, where he defeats bandits, solves complex mathematical equations, and shushes noisy children.
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Secrets of Sarlona, Part 3. Expedition to Castle Ravenloft.
Ghostwalk (Campaign Option)